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Found 18 results

  1. Porsche Taycan Cross Turismo Spotted, Brings Wagons Into The Electric Era Porsche is continuing the development of the Taycan Cross Turismo, the electric model’s upcoming wagon variant, at the Nurburgring. The long-roof version of the electric Porsche Taycan was seen being driven quite hard on the German track, with the test car said to be the range-topping Turbo S model because of the characteristic wheel design. Despite Porsche having already revealed the Taycan in full production guise, the Cross Turismo model still retains most of the plastic cladding on its body, including the fake headlight and roof line covers. Porsche’s intentions of adding a second bodystyle to the Taycan range became official back in 2018 with the reveal of the Cross Turismo concept, which posed as a crossover-styled wagon featuring extra body cladding and a raised ground clearance. Customers will be offered pretty much the same powertrain options with the regular Taycan, which as of now starts from the base 4S, the 4S Performance Battery Plus, the Turbo and the Turbo S models. All versions feature two electric motors, one per axle, for all-wheel drive and a two-speed transmission mounted at the back. Performance should be on par with the regular Taycan, which on the range-topping Turbo S version offers up to 750 HP (761 PS) and 774 lb-ft (1,050 Nm) of torque on overboost, along with a neck-snapping 0-60 mph in 2.6 seconds (0-100km/h in 2.8) and a top speed of 161 mph (260 km/h). As with almost every wagon variant available in the market, the upcoming Taycan Cross Turismo is expected to offer a much more practical (and larger) luggage space, together with slightly more room for the heads of rear passengers. The Porsche Taycan Cross Turismo is expected to launch in the end of 2020, and if you find yourself wondering how the final product will look like, just take a look at the 2018 concept.
  2. https://www.press.bmwgroup.com/global/article/detail/T0271424EN/the-new-bmw-6-series-gran-turismo?language=en
  3. The new Gran Turismo Sport for Playstation 4 review http://www.ign.com/articles/2017/10/17/gran-turismo-sport-review Gran Turismo Sport is a very well-crafted online racing destination. It’s serious, sensible, structured, and – unlike Sony’s previous first-party racing game, DriveClub – it’s been reliable since launch. It’s also supremely good-looking, well-presented, and handles great. However, the hard pivot to an online-focused racing sim has seen it lose a slab of its single-player mode, it lacks meaningful weather effects, and its garage and track selection is startlingly stingy next to the competition. While the spotlight has shifted to online racing, I still started my GT Sportjourney in the solo Campaign Mode. Here, that’s a series of license trials, racing scenarios, endurance tests, and hot lap challenges. It wasn’t long until I got the bug for compulsively restarting and retrying them, aiming for gold or bust and besting my friends’ times. It’s a pretty fractured assortment of activities, but they’re fun and technical and it’s a mode I’m genuinely enjoying. Is it a replacement for a championship-based, single-player racing career mode, à la Project CARS 2? No, and nor does it fill the void left by the absence of the usual full-fat GT Mode. However, it is very different to what everyone else is doing right now. To be fair, in a year where racing gamers are more spoiled for choice than ever, different isn’t really a dirty word. The eclectic nature of Campaign Mode quickly educated me in the nuances of GT Sport’s handling model, and overall it’s good stuff. You can’t really hustle and wrestle the cars through corners quite like you can in Project CARS 2 and Assetto Corsa, but it’s certainly a shade more severe than Forza. Weight transfer is especially pronounced in road cars where gentle steering input and measured braking is rewarded. Race cars permit more aggression, being much stiffer and capable of hugging the track surface more tenaciously, but only up to the limit of grip. Things aren’t perfect when you break traction as the grip still kind of drops off a cliff. It’s solid on a pad or a wheel, though. Pad setup offers several straightforward options regarding your steering, throttle, and braking inputs, and GT Sport feels quite at home with a controller. I haven’t found myself at a disadvantage using a controller to chase the gold time limits on some of the trickier tests. Smooth, flowing directional changes are possible so, with a little finesse, you shouldn’t find yourself jerking around the track and causing bedlam online. On wheels I’m also happy; the force feedback is perhaps slightly heavy by default on both our G29 and the new Thrustmaster T-GT, but knocked down a notch or two I quite like the feel (it’s just a little more sedate than last month’s Project CARS 2). The T-GT, which was developed in conjunction with GT Sport itself, is capable of some pretty amazing feedback witchcraft (delivering a wide spread of faint feedback cues simultaneously) but it does cost a kidney and change. The cars sound vastly better than previous GT games, too. It’s not class-leading (that title is probably shared by Project CARS 2 and RaceRoom Racing Experience) but it’s so much more nuanced, with exhaust crackle layered over drivetrain whine and various transmission noises. It’s such a step-up for the series, which has always lagged behind in the audio department. In fact, besides the well-honed online environment I don’t think there’s anything in GT Sport that has seen a more drastic improvement than the sound. That PvP online environment, or Sport Mode as its dubbed, is where developer Polyphony Digital has gambled all its chips. The good news is that it has indeed created a sturdy online racing venue. Sport Mode is spread across a trio of rotating daily races – it’s generally one every 20 minutes, rotating hourly – as well as scheduled championships (though those are yet to begin, with the first one scheduled for November 3). In terms of the daily events, all you need to do is sign up for the race, spend the remaining time qualifying, and GT Sport will seed you into an event against a full grid of human opponents. It’s simple stuff, but the scheduled nature of it has meant I’m almost always racing in full lobbies against 20+ other people. When the event is on a suitable track I’ve had some decent, fair races so far, only occasionally marred by lapped players trying to cannon into me like pissed-off Sebastian Vettels. That’s an issue GT Sport attempts to solve with its “Sportsmanship Rating” – which is listed beside your PSN ID for all racers to see – and should eventually see me placed out of reach of these dangerous hooligan players. More or less a direct lift of iRacing’s safety rating, GT Sport’s Sportsmanship Rating rewards clean sectors, fair overtakes, and respectful racing. Crash into others and it will sink. All this happens on-screen in real-time so there’s a very obvious and instant punishment for messing up and making contact. The system is less than perfect – both drivers in a collision are penalised regardless of who is at fault, for instance – but my rating is still improving after every race overall. Well, except for any events on the tiny, chaotic Northern Isle Speedway; it’s a (very) short oval that has turned into an absolute melee every time I’ve tried it, despite the best efforts of everyone involved. It can be lapped in around 13 seconds in a GT3 car, and starting at the front of the grid I’ve found myself lapping backmarkers after the first lap. It’s just a mess of spinning, crashing, ghosted cars. It’s been hell on my Sportsmanship Rating because it’s impossible not to have multiple people hit you on such a tiny course. All of that requires an internet connection; if you don’t want to or can’t race online, Arcade Mode is all that’s left. This is where the impressive PlayStation VR functionality sits too – it’s limited to one-on-one battles against the AI, but with a wheel, it’s a terrific entry-level advertisement for just how immersive VR can be. Importantly, the view is very stable and far superior to DriveClub VR, which simulated head tilting and seemed determined to summon up a breakfast barf. Track resolution takes a walloping at distance, but close up things look very nice. I particularly like how the HUD is holographically integrated into the cabin, and little touches like how my in-game driver would slightly drop a shoulder to cater for me leaning to one side in real life didn’t go unnoticed. To reiterate, Arcade Mode is the only part of GT Sport that works offline – you can’t do driving tests, buy cars, take pictures in the eye-catching photo mode, or even save progress unless you’re connected to the PSN. If you can’t connect regularly, you probably shouldn’t be even considering GT Sport. But if you’re happy to commit to remaining online, my advice is to try Sport mode. I’m absolutely not an esports guy and I’ve warmed to it nonetheless. I think what I’m enjoying most about the online racing is the anticipation and excitement that comes from committing myself to a scheduled block of organised qualifying and racing. But, other than cultivating my Sportsmanship Rating and Driver Rating (a second metric tracking our speed and success, basically), I do wonder if there’s enough content in Sport Mode to give it stamina. Right now, it’s just a trio of random races set to rotate through a handful of car classes and a pretty narrow buffet of circuits, although they haven’t changed for a number of days. I don’t know that I’ll want to race the same track several times a day for several days in a row. The lack of content is a real drag. With only 17 total locations and 40 tracks (including reverse tracks), GT Sport has just a quarter of the tracks of its two big rivals this year, which means déjà vu set in pretty fast. Sadly, there are only six real-world tracks in GT Sport (although Polyphony has spread them out across the globe, so North America, South America, Germany, the UK, Japan, and Australia are each represented with one track each). These real-world tracks (Willow Springs, Interlagos, Nürburgring, Brands Hatch, Suzuka, and Bathurst) are the best in GT Sport’s catalog. With no dynamic weather or lighting they don’t feel alive in the same way as the tracks do in F1 2016, Project CARS 2, or even Forza Motorsport 7 – particularly the way the tracks in those three racers become saturated and dry up – but they do boast small, quaint touches like properly animated flag marshals. And the pre-baked time-of-day options look good, too. The remaining 11 fictional locations vary significantly in quality. Dragon Trail has some fun sections and an amazing backdrop; it feels unrealistically wide at times but the extra space helps facilitate slightly cleaner racing. The Tokyo freeway track is at the other end of the spectrum; it looks truly convincing as a stretch of real public road, but it’s super narrow and not particularly conducive to clean racing. It’s strange Polyphony didn’t tap into its past and resurrect series staples like Grand Valley, or Autumn Ring, or Seattle. Three rally tracks are included (six if you count the reverse layouts), but they feel like relics compared to the much better off road and rallycross experiences in Dirt 4 and Project CARS 2. Here in GT Sport it’s still a bit like driving on ice; like I’m skating across the surface. The car list is disappointing, too, especially as the 160-car figure becomes much less impressive under scrutiny. Most of the 33 represented manufacturers have a single model included two to five times, each pre-prepared for several of GT Sport’s racing classes. Sure, they’re technicallydifferent cars – with their own aero parts and performance characteristics – but they certainly don’t do much for variety. The worst offenders are the pretend “road-legal” homologated versions of GT Sport’s race cars. Then there are the Vision GT fantasy models – there are about 30 of those – which, to me, often feel like the automotive equivalent of those weird couture fashion shows where all the models are wearing bath mats, bin bags, and bits of fruit and straw: Too over the top. I know a lot of people like this sort of wild and futuristic stuff, but personally I’ve got no attachment to these things, especially in lieu of real racing cars. They look completely incongruous pitted against normal, modern LMP1 cars, too. Their presence only serves to highlight big holes in the lineup. I mean, where’s the retro stuff? The vintage open-wheelers or classic prototypes? Group A, Group C, Group 5, or GT1? GT Sport’s main competitors this year have all these classes, and more. Hell, its own intro movie is dedicated to gazing back at these past icons and yet, with one exception, the oldest car in GT Sport is from 2009. That exception is a lone 1987 Quattro, which sticks out like a polar bear at a penguin bar mitzvah as the single retro ride in the whole collection. The retort here is usually something about quality over quantity but, even though the level of detail in GT Sport’s vehicles is astonishing, it’s not as if the cars the competition is producing are sketched in crayon. Polyphony has added a good livery editor to create authentic-looking race cars, but the traditional part-replacement system has been ditched for a more superficial upgrade bar. This feels like a particularly strange shift for GT to make after 20 years but, considering online racing is the key focus here and Sport Mode applies Balance of Performance to all cars participating anyway, the old upgrade system would have been largely undermined. Still, I suspect it’s going to be hard for some people to reconcile these sorts of changes with GT Sport’s more idiosyncratic indulgences. Like, we couldn’t get a single returning original GT track, but we did get a special showroom for a watch manufacturer. Yes, it harms no-one, and I know TAG has a firm association with motor racing, but it’s a weird thing to prioritise when, say, player flag icons are still determined by the nationality of one’s PSN account and not one’s actual nationality. Same goes for the oddball slideshow that allows us to sync up key moments in car culture with a real scattergun spray of world events, like the election of Stalin and the release of Björk’s first solo album. Gran Turismo Sport bundle comes with a real customized 2018 Mazda MX-5 Miata, 4K TVhttps://www.4wheelsnews.com/gaming/gran-turismo-sport-mazda-mx-5-miata-4k-tv-bundle-38211.html
  4. December 5th for asia! http://www.gran-turismo.com/hk/news/00_5105673.html
  5. Summary of new Gran Turismo 6 features announced by Kazunori Yamauchi: New Game Engine • Refactoring • Compact, nimble operation • Flexible expandability • A new rendering engine that pushes the limits of the PS3 New Physics Engine • New suspension and kinematics model • New tyre model • New aerodynamics model • Technical partnership with Yokohama Rubber and KW Automotive 1200 Cars, abundant custom parts, and on-going DLC • From historic cars to the latest racing cars, the game contains a total of 1200 cars. • Multiple aerodynamic parts and custom wheels will be available for almost all cars. • Players can create their own personalised custom car in the game. • Cars will be continually added online 33 locations, 71 layouts • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5) • More new tracks will continue to be provided online New Course Maker • Massive scenery spanning several tens of square kilometers • A new course generation algorithm Community/Club/Race Organizer • Players can form their own communities • Various community levels from local and domestic to global • Players themselves can create and manage their own online events New User Interface • Balancing directional key operation and touch operation • Quick response • Shortening of loading times Multi Device Compatibility • PlayStation
  6. Hi All : For the drivers here who play Gran Turismo 5 : Do you get bored after a few months ? I am thinking of getting the entire works : PS3 console, logitech g27 , seat just for this driving game... Thanks !
  7. Please help!! Notice a few icons are missing such as : Official Events, Open Lobby, Online Car Dealerships, Seasonal Events When click on "Community" got this error, "This feature is not available" I thought the icons were missing for beginner drivers, but I'm at level 25 already, so puzzle by the missing icons.
  8. All bros, Have some questions regradinging GT5. Do we need to complete the license test in order to gain credit, XP point and upgrade level? Cos the license test is quite tough, so can I skip license test, just focus in A-Spec and B-Spec race to progress for this games?? And also A-Spec, B-Spec also earn you credit and XP points to buy your favorite cars, and also upgrade your levels too.
  9. Hi guys, As above's game. During a race, is it possible to turn off the background music during the race? I find it quite irritating as i rather hear the car's engine & exhaust note rather than the music playing in back ground.
  10. wooohooooooo................. Installing the game now, got the Collector's Edition, damage $122. Anyone bought it already? Apparently selling like hot cakes island wide! Free 1:43 Mercedes SLS: Poster:
  11. Got to do a Black GT today..Indeed an awesome beauty..Since is very nice..groomer engage by Hong Seh did a good job..No swirl except one or two hairline and some blur patches around..I did some light polish with a LC white polish pad and manage to get them off..No chance to bring this beau out under the sun as it was raining..took some shots in the carpark..sorry for the poor pictures.. My steps.. 1. Did a wash with mixture of Optimum shampoo and ONR.. 2. Dry with drying towel 3. Light cutting compound along with white polish pad with XC3401 4. Optimum Poli Seal with white polish pad 5. Wipe down with Optimum All purpose cleaner to remove the excess oil 6. Final application manually with Opti-Seal and a micro-fiber applicator
  12. Offically announced at E3! http://www.youtube.com/watch?v=jmfBf_sAz5Y...player_embedded
  13. http://www.youtube.com/watch?v=OgCKaO6_O6A Jeremy Clarkson, host of the Top Gear television program, performed a head-to-head test of real life versus GT4 on an episode of the program. He ran Mazda Raceway Laguna Seca in real life in an Honda NSX for a lap time of 1:57. His GT4 lap time was 1:41:148
  14. Not just a ordinary Gran Turismo... The Italians are on a roll lately... --------------------------------------------------------------------------------------- A year after the unveiling of the GranTurismo, Maserati will be back at the Geneva International Motorshow with another world premiere, this time for the the GranTurismo S. A car Maserati are claiming is,
  15. Anyone playing this game as well? I just bought it over the weekend and it's awesome!
  16. Photo: 2007 Opel Gran Turismo Coupe Concept http://automen.blogspot.com/2007/03/2007-o...tc-concept.html
  17. Hi to all, I just bought the PS2 game GT4 and guess what? GOT SKODA! Nah, I wish. Tan ku ku..wait long long.. Damn, got all the car brands except Skoda. Got Audi, VW and even SEAT! But no Skoda.. Haiz...is Skoda so unpopular till this extent? They can include VRS or 1.8T mah. Superb also can. Even Chevrolet, Lancia and now Hyundai but why no Skoda??? Boooooring.....
  18. http://www.supercars.net/PicFetch?pic=2001_alfa_romeo_156_superturismo-1.jpgRetaining the same mechanical layout as the original road car, the Alfa 156s 2-litre Twin Spark engine is linked to a six-speed sequential gearbox and a limited split differential. The Alfa 156 took the honours in both the constructors and drivers championships in the 1998 Italian Superturismo Championship with Nicola Larini and Fabrizio Giovanardi behind the wheel as well as winning the European Super Touring Cup the same year with Giovanardi as the driver. The 1999 season sawfurther success with Alfas second consecutive constructors title. Following its success in the European Touring Car Championship of 2000, the 156 Super Turismo enjoyed further triumph taking the European title once again in the 2001 season.
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