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  1. Source: https://www.hardwarezone.com.sg/tech-news-new-gran-turismo-7-trailer-shows-next-gen-features-and-new-game-modes Vroom vroom. Sony’s new State of Play stream focused on showing off Gran Turismo 7 in all its next-gen glory, ahead of the game’s release date on 4 March, 2021. The car simulator seems to pack in everything fans love about the Gran Turismo franchise, with robust car customisation, splitscreen multiplayer and more. Watch the State of Play presentation in 4K below: If you’re the kind of gamer who looks for the most bang for their buck in racing games, rest assured that Gran Turismo 7 has a ton of content to offer. The game includes more than 400 cars, 34 racing locales and 90 tracks to explore. Performance-wise, the PlayStation 5 version will support 60fps with a framerate mode, or 30fps with ray tracing. You can also play with others in local or online multiplayer. While details on the game’s PlayStation 4 version are scarce, the PS5 version does come with a few interesting next-gen upgrades. The usual DualSense features are present, with haptic feedback enhancing the sensations of driving cars across different surfaces, plus dynamic engine and car body vibrations. Much like first-person shooters that use the adaptive triggers to enhance gunplay, Gran Turismo 7 uses these triggers to replicate the feel of braking systems in different cars. With more than 400 cars available, one has to wonder just how different these sensations get in the final game. The traditional Gran Turismo campaign returns here, allowing players to level up by racing and picking up credits to spend on their ever-expanding car collection. Instead of focusing on the racing aspect of car culture, Gran Turismo 7 also dives deep into everything else people love about high-speed, fancy cars. You can fine tune each vehicle for improved performance, customise your cars with stickers and decals, and even just take your vehicle in for a wash. Why not? Setting aside the campaign, there are plenty of other ways to play Gran Turismo 7. The Cafe mode is a more relaxed experience that lets you learn more about specific cars, while completing missions. Music Rally offers timed objectives where players race to complete checkpoints and listen to music on the go. Music Replays will cut up your old races to music, making little music videos for your viewing pleasure. Gran Turismo 7 launches on 4 March, 2021 on PS4 and PS5.
  2. <Gran Turismo 7 Brings Back Another Fan-Favorite Fictional Circuit In A Big Way Deep Forest Raceway receives a new lease on life and a controversial final sector change for GT7. Gif: PlayStation Studios When Trial Mountain appeared in the first trailer for Gran Turismo 7 more than a year ago, longtime fans pumped their fists into the air. The fictional circuit — present in every Gran Turismo except for the Prologue entries and GT Sport — will return fully remodeled in 4K, with variable weather and time-of-day change taking advantage of the full power of the PlayStation 5. It will be a treat for anyone who grew up with these games, and it’s not the only nostalgic gift Polyphony Digital has packed into GT7. Eagle-eyed followers had an inkling Deep Forest was coming back — the course’s recognizable ribbon appeared in several development diary-type videos released over the last two months. Back in 2017 and just after GT Sport’s release, series producer Kazunori Yamauchi told GTPlanet that while his team already had Deep Forest running in the game, the course was far from complete. It will be ready for GT7. Like Trial Mountain, it looks phenomenal. Deep Forest’s signature undulating front straight and descent into Turn 1 is still intact. Actually, most of the course’s first two sectors are pretty much just as you remember them, with some minor tweaks to encourage fair and eventful racing. For example, the concrete surface inside Turn 4 — a patch often used by your jerk friend to illegally overtake you in split-screen battles — has now been festooned with sausage curbs that will unsettle cars passing over top. I anticipate Polyphony will enforce strict track limits around that section for online play, too. All of the tunnels are still exactly where you remember them. I’ve seen some fans complain that the canopy of trees overhead doesn’t cover as much of the view above as it used to, making this forest feel less, well, deep. But that was sort of unrealistic from an environmental standpoint to begin with, and PS1 and PS2 games had wonky proportions. Seriously, go back and play GT1 or GT2 if you don’t get what I mean — billboards and trees were the size of office buildings in those games. Deep Forest then and now — how the track appeared in GT6 and earlier on the left, versus its new layout in GT7. Illustration: PlayStation Studios/Adam Ismail Some corners have clearly been reprofiled in the first sector — most notably Turn 10, the last before the back straight. In the original Deep Forest, this was a more relaxed bend with a very punishing outer rock wall that left absolutely no margin for error. For GT7 it’s been made tighter and serves as the circuit’s second real overtaking zone after the first corner. Oh, and speaking of overtaking zones, it’s probably time we discuss that change — the new shape of what I guess you’d call Turn 11. In every other Gran Turismo, this has never been anything other than a fast, downhill left-hand sweeper; if you don’t recall the turn’s original shape, watch the comparison video below courtesy of MotoGames TV. The players in this video reach this part of the track at different times, mind you, so the corner will arrive first in the GT6 snippet. Rather than descending at speed immediately following the final tunnel, GT7's Deep Forest leads you right into a braking zone approaching an acute hairpin. This is surely going to ruffle some feathers, but personally I don’t mind it. The track could’ve used another spot for passing opportunities, especially given how Polyphony has courted professional, competitive play with the FIA World Championship. Following that, we have a long drop into a valley, where a maintenance van can be seen traveling on a bridge overhead. It’s little touches like this that endear me to GT7's reimagining of classic courses. I know we all love quaint “old-school” racetracks, but there’s something gratifying and comforting about contextualizing Trial Mountain and Deep Forest as real places in the world that have evolved over the last two-and-a-half decades. Picture it like this: These were small-time, local or club circuits at first, then gained notoriety over the years and have now reached FIA Grade 1 status. But they still haven’t lost their most defining characteristics, as many world-famous venues tend to when they’re renovated. It’s the perfect blend of honoring the past while thrusting into the present, and I cannot wait to experience both favorites when GT7 releases in March. Personally, I hope Polyphony’s planning similar treatment for Midfield Raceway or Grand Valley.>
  3. Similiar Models : Audi A4 AllRoad
  4. The new Gran Turismo Sport for Playstation 4 review http://www.ign.com/articles/2017/10/17/gran-turismo-sport-review Gran Turismo Sport is a very well-crafted online racing destination. It’s serious, sensible, structured, and – unlike Sony’s previous first-party racing game, DriveClub – it’s been reliable since launch. It’s also supremely good-looking, well-presented, and handles great. However, the hard pivot to an online-focused racing sim has seen it lose a slab of its single-player mode, it lacks meaningful weather effects, and its garage and track selection is startlingly stingy next to the competition. While the spotlight has shifted to online racing, I still started my GT Sportjourney in the solo Campaign Mode. Here, that’s a series of license trials, racing scenarios, endurance tests, and hot lap challenges. It wasn’t long until I got the bug for compulsively restarting and retrying them, aiming for gold or bust and besting my friends’ times. It’s a pretty fractured assortment of activities, but they’re fun and technical and it’s a mode I’m genuinely enjoying. Is it a replacement for a championship-based, single-player racing career mode, à la Project CARS 2? No, and nor does it fill the void left by the absence of the usual full-fat GT Mode. However, it is very different to what everyone else is doing right now. To be fair, in a year where racing gamers are more spoiled for choice than ever, different isn’t really a dirty word. The eclectic nature of Campaign Mode quickly educated me in the nuances of GT Sport’s handling model, and overall it’s good stuff. You can’t really hustle and wrestle the cars through corners quite like you can in Project CARS 2 and Assetto Corsa, but it’s certainly a shade more severe than Forza. Weight transfer is especially pronounced in road cars where gentle steering input and measured braking is rewarded. Race cars permit more aggression, being much stiffer and capable of hugging the track surface more tenaciously, but only up to the limit of grip. Things aren’t perfect when you break traction as the grip still kind of drops off a cliff. It’s solid on a pad or a wheel, though. Pad setup offers several straightforward options regarding your steering, throttle, and braking inputs, and GT Sport feels quite at home with a controller. I haven’t found myself at a disadvantage using a controller to chase the gold time limits on some of the trickier tests. Smooth, flowing directional changes are possible so, with a little finesse, you shouldn’t find yourself jerking around the track and causing bedlam online. On wheels I’m also happy; the force feedback is perhaps slightly heavy by default on both our G29 and the new Thrustmaster T-GT, but knocked down a notch or two I quite like the feel (it’s just a little more sedate than last month’s Project CARS 2). The T-GT, which was developed in conjunction with GT Sport itself, is capable of some pretty amazing feedback witchcraft (delivering a wide spread of faint feedback cues simultaneously) but it does cost a kidney and change. The cars sound vastly better than previous GT games, too. It’s not class-leading (that title is probably shared by Project CARS 2 and RaceRoom Racing Experience) but it’s so much more nuanced, with exhaust crackle layered over drivetrain whine and various transmission noises. It’s such a step-up for the series, which has always lagged behind in the audio department. In fact, besides the well-honed online environment I don’t think there’s anything in GT Sport that has seen a more drastic improvement than the sound. That PvP online environment, or Sport Mode as its dubbed, is where developer Polyphony Digital has gambled all its chips. The good news is that it has indeed created a sturdy online racing venue. Sport Mode is spread across a trio of rotating daily races – it’s generally one every 20 minutes, rotating hourly – as well as scheduled championships (though those are yet to begin, with the first one scheduled for November 3). In terms of the daily events, all you need to do is sign up for the race, spend the remaining time qualifying, and GT Sport will seed you into an event against a full grid of human opponents. It’s simple stuff, but the scheduled nature of it has meant I’m almost always racing in full lobbies against 20+ other people. When the event is on a suitable track I’ve had some decent, fair races so far, only occasionally marred by lapped players trying to cannon into me like pissed-off Sebastian Vettels. That’s an issue GT Sport attempts to solve with its “Sportsmanship Rating” – which is listed beside your PSN ID for all racers to see – and should eventually see me placed out of reach of these dangerous hooligan players. More or less a direct lift of iRacing’s safety rating, GT Sport’s Sportsmanship Rating rewards clean sectors, fair overtakes, and respectful racing. Crash into others and it will sink. All this happens on-screen in real-time so there’s a very obvious and instant punishment for messing up and making contact. The system is less than perfect – both drivers in a collision are penalised regardless of who is at fault, for instance – but my rating is still improving after every race overall. Well, except for any events on the tiny, chaotic Northern Isle Speedway; it’s a (very) short oval that has turned into an absolute melee every time I’ve tried it, despite the best efforts of everyone involved. It can be lapped in around 13 seconds in a GT3 car, and starting at the front of the grid I’ve found myself lapping backmarkers after the first lap. It’s just a mess of spinning, crashing, ghosted cars. It’s been hell on my Sportsmanship Rating because it’s impossible not to have multiple people hit you on such a tiny course. All of that requires an internet connection; if you don’t want to or can’t race online, Arcade Mode is all that’s left. This is where the impressive PlayStation VR functionality sits too – it’s limited to one-on-one battles against the AI, but with a wheel, it’s a terrific entry-level advertisement for just how immersive VR can be. Importantly, the view is very stable and far superior to DriveClub VR, which simulated head tilting and seemed determined to summon up a breakfast barf. Track resolution takes a walloping at distance, but close up things look very nice. I particularly like how the HUD is holographically integrated into the cabin, and little touches like how my in-game driver would slightly drop a shoulder to cater for me leaning to one side in real life didn’t go unnoticed. To reiterate, Arcade Mode is the only part of GT Sport that works offline – you can’t do driving tests, buy cars, take pictures in the eye-catching photo mode, or even save progress unless you’re connected to the PSN. If you can’t connect regularly, you probably shouldn’t be even considering GT Sport. But if you’re happy to commit to remaining online, my advice is to try Sport mode. I’m absolutely not an esports guy and I’ve warmed to it nonetheless. I think what I’m enjoying most about the online racing is the anticipation and excitement that comes from committing myself to a scheduled block of organised qualifying and racing. But, other than cultivating my Sportsmanship Rating and Driver Rating (a second metric tracking our speed and success, basically), I do wonder if there’s enough content in Sport Mode to give it stamina. Right now, it’s just a trio of random races set to rotate through a handful of car classes and a pretty narrow buffet of circuits, although they haven’t changed for a number of days. I don’t know that I’ll want to race the same track several times a day for several days in a row. The lack of content is a real drag. With only 17 total locations and 40 tracks (including reverse tracks), GT Sport has just a quarter of the tracks of its two big rivals this year, which means déjà vu set in pretty fast. Sadly, there are only six real-world tracks in GT Sport (although Polyphony has spread them out across the globe, so North America, South America, Germany, the UK, Japan, and Australia are each represented with one track each). These real-world tracks (Willow Springs, Interlagos, Nürburgring, Brands Hatch, Suzuka, and Bathurst) are the best in GT Sport’s catalog. With no dynamic weather or lighting they don’t feel alive in the same way as the tracks do in F1 2016, Project CARS 2, or even Forza Motorsport 7 – particularly the way the tracks in those three racers become saturated and dry up – but they do boast small, quaint touches like properly animated flag marshals. And the pre-baked time-of-day options look good, too. The remaining 11 fictional locations vary significantly in quality. Dragon Trail has some fun sections and an amazing backdrop; it feels unrealistically wide at times but the extra space helps facilitate slightly cleaner racing. The Tokyo freeway track is at the other end of the spectrum; it looks truly convincing as a stretch of real public road, but it’s super narrow and not particularly conducive to clean racing. It’s strange Polyphony didn’t tap into its past and resurrect series staples like Grand Valley, or Autumn Ring, or Seattle. Three rally tracks are included (six if you count the reverse layouts), but they feel like relics compared to the much better off road and rallycross experiences in Dirt 4 and Project CARS 2. Here in GT Sport it’s still a bit like driving on ice; like I’m skating across the surface. The car list is disappointing, too, especially as the 160-car figure becomes much less impressive under scrutiny. Most of the 33 represented manufacturers have a single model included two to five times, each pre-prepared for several of GT Sport’s racing classes. Sure, they’re technicallydifferent cars – with their own aero parts and performance characteristics – but they certainly don’t do much for variety. The worst offenders are the pretend “road-legal” homologated versions of GT Sport’s race cars. Then there are the Vision GT fantasy models – there are about 30 of those – which, to me, often feel like the automotive equivalent of those weird couture fashion shows where all the models are wearing bath mats, bin bags, and bits of fruit and straw: Too over the top. I know a lot of people like this sort of wild and futuristic stuff, but personally I’ve got no attachment to these things, especially in lieu of real racing cars. They look completely incongruous pitted against normal, modern LMP1 cars, too. Their presence only serves to highlight big holes in the lineup. I mean, where’s the retro stuff? The vintage open-wheelers or classic prototypes? Group A, Group C, Group 5, or GT1? GT Sport’s main competitors this year have all these classes, and more. Hell, its own intro movie is dedicated to gazing back at these past icons and yet, with one exception, the oldest car in GT Sport is from 2009. That exception is a lone 1987 Quattro, which sticks out like a polar bear at a penguin bar mitzvah as the single retro ride in the whole collection. The retort here is usually something about quality over quantity but, even though the level of detail in GT Sport’s vehicles is astonishing, it’s not as if the cars the competition is producing are sketched in crayon. Polyphony has added a good livery editor to create authentic-looking race cars, but the traditional part-replacement system has been ditched for a more superficial upgrade bar. This feels like a particularly strange shift for GT to make after 20 years but, considering online racing is the key focus here and Sport Mode applies Balance of Performance to all cars participating anyway, the old upgrade system would have been largely undermined. Still, I suspect it’s going to be hard for some people to reconcile these sorts of changes with GT Sport’s more idiosyncratic indulgences. Like, we couldn’t get a single returning original GT track, but we did get a special showroom for a watch manufacturer. Yes, it harms no-one, and I know TAG has a firm association with motor racing, but it’s a weird thing to prioritise when, say, player flag icons are still determined by the nationality of one’s PSN account and not one’s actual nationality. Same goes for the oddball slideshow that allows us to sync up key moments in car culture with a real scattergun spray of world events, like the election of Stalin and the release of Björk’s first solo album. Gran Turismo Sport bundle comes with a real customized 2018 Mazda MX-5 Miata, 4K TVhttps://www.4wheelsnews.com/gaming/gran-turismo-sport-mazda-mx-5-miata-4k-tv-bundle-38211.html
  5. There's something wondrous about the Vision Gran Turismo series of concepts that has let companies go wild with completely imaginary concepts for Gran Turismo. For Chevrolet's crack at the idea, it has taken a page out of its performance past with the Chaparral Can-Am racers of the '60s and '70s, with its designers having reinterpreted that period look for the future of motorsports as the Chaparral 2X. https://www.youtube.com/watch?v=ufruRqSaVxk In real life, the 2X looks even better than in earlier photos. The design takes inspiration from someone in a flying suit with head down and arms outstretched, an influence you can really see that in the vehicle's shape. The driver lies facedown inside with the instruments projected onto a visor. Unfortunately, the powertrain here is a complete flight of fancy and works purely in the video game world. It imagines a laser propelled by lithium-ion batteries and an air-powered generation to make 900 horsepower. The 2X has a theoretical top speed of 385km/h and hits 100km/h in a lightning-quick 1.5 seconds. Scroll down to see the concept on video with Chevrolet designers describing their inspiration and read the company's full announcement. It's also downloadable in Gran Turismo 6.
  6. The Gran Turismo 6 European launch event got under way on 2nd December in Ronda, a town dramatically perched above a canyon in Andalusia in Spain. Here's a series of photos so you can see how things unfolded on the first day of this two-day event. The launch showcases some of the 1,000 supercars that feature in Gran Turismo 6 The festivities began on Monday, December 2, with an opening reception and press conference at the Convento de Santo Domingo. Later that night, a fireworks show lit up the city skyline. Polyphony Digital Inc., developer of "the real driving simulator", has delivered the most authentic experience to date to celebrate the franchise’s 15th Anniversary. The much awaited game is set to launch in Singapore today.
  7. http://www.youtube.com/watch?v=IRKbIXb9ShE With over 1200 cars, 37 locations and 100 track layouts, GT6 is more than enough to test the mettle of any virtual gamer. As well as GT staples like Grand Valley, High Speed Ring and Trial Mountain, Apricot Hill returns to the series after its absence from GT5 while two new original locations, Matterhorn and the Gran Turismo Arena make their debuts. http://www.youtube.com/watch?v=DA8bgld5sU8 The roster of real-world circuits has grown further too, with the Ascari motor sports resort in Spain, Willow Springs, Brands Hatch, Silverstone, the Goodwood hill climb and the famous Mount Panorama circuit in Australia all appearing for the first time. http://www.youtube.com/watch?v=fcKt5gm1C44 As most of you may(or should) already know, the latest version of one of the best-selling franchise on PlayStation, set for release in Asia on December 5th, launched a range of pre-order exclusive premiums like the 15th Anniversary Edition, which comes with a DLC 3D voucher card, including three 15th Anniversarys designed cars of Chevrolet Corvette Stingray (C7), Tesla Motors Model S Signature Performance and Viper GTS, and the Racing Pack or Collectors Pack, with an extra DLC 3D voucher card of the 15th Anniversary designed Audi R8 LMS ultra car. http://www.youtube.com/watch?v=33XHZ0A51ck As far as cars go, the list is extremely spectacular--classic beauties like the BMW 507 and Ferrari 246 GT Dino join modern supercars like the Pagani Huayra, Ferrari FXX and of course, the new Corvette Stingray. Cadillac's CTS-V coupe also appears, alongside more esoteric offerings such as the Light Car Company Rocket, KTM X-Bow and Jay Leno's 1966 Oldsmobile Toronado. And you can still drive dozens of Nissan Skylines, Honda Civics and Mazda Miatas. Day and night simulation will now be accurately modeled relative to where on the globe you're racing. Even the positions of the stars are accurate during night races, letting you watch the Milky Way pass overhead--while real-time weather is also on the cards. http://www.youtube.com/watch?v=_X4FCyI1SlM Sony said that the game uses a new engine that "pushes the limits of the PS3", causing us to wonder what it's like on the PS4, which wasn't mentioned. This new game engine is joined by a new physics engine that extends to include tyres and suspension and kinematics models. http://www.youtube.com/watch?v=G90aunpShIE
  8. Anybody knows whether this model is coming to SG? I'm very interested in this model as the 3 series sedan is too small for me.
  9. 'Gran Turismo: the Real Driving Simulator' - if you're a fan of the Sony PlayStation video game console, you should be familiar with the tagline, even if you aren't really into driving. However, now that you're reading this post, I guess you're or have become a fan of cars and driving, too, just like I am. Well, as you know, the Gran Turismo series have always been the most popular when it comes to racing on the PlayStation platform. Gran Turismo 5 was a big hit when it came out. Now, rumour has it that the 6th installment to the series is about to come out this year, on 28th November 2013 to be exact. This information is obtained from a few IT-related websites which have mentioned that we can start to place our orders for the game due late autumn this year. Multiplayer.com (an Italian website), for example, said that the game was ready for order and would be delivered on the very same date. The website also mentioned that the game would be available for the PlayStation 3 (PS3) platform. However, in a turn of events, the site has since placed a 'Not Available' tag on the game. Another example, Newegg.com, also placed the Gran Turismo 6 on its list but has now labeled it as 'Discontinued'. Personally, I think this is extremely weird. How can a product become discontinued when it hasn't even been released? Tell me. Word was that Newegg.com priced the game at USD$59.99 (S$73.90) and said that the game would be available on the 28th of November this year, before it labeled the game as 'Discontinued'. Unfortunately, the game producer (which should be Polyphony Digital) has yet to comment on this or shed us some light on when the game will officially be released. So by far, all I can think of is that probably the sites, such as those mentioned above, are actually well aware of the game's official release date. However, they might have to wait for the official announcement before they will be able to receive any order from customers. Nonetheless, I'll update you as soon as I get an update on this issue.
  10. Officials from the British GT3 racing series have rejected applications from Sony's GT Academy to race in the 2013 season. It seems that the drivers from the academy are just too fast. For those who are not familiar with Sony's GT Academy, it is a programme which gives video game players of its Gran Turismo series an opportunity to be a real life racing driver. The GT Academy is the promotional brainchild of Sony Playstation Europe and Nissan was brought in to aid in this programme. Every year, since 2008, virtual life racers enter an online racing competition and the eventual winners will be given a chance to prove their skills on a real life racing track. The programme has been very successful and the first winner, Jann Mardenborough, participated in the British GT series in a Nissan GT-R with racing team RJN Motorsport. Competition rules dictate that a professional driver should be paired with an amateur driver and the amateur driver
  11. Maserati announced their partnership with British company 'Benfield', the North East's largest Motor Group, to create the first dedicated showroom for the Trident brand in the UK. Maserati will be the 13th brand sold in the UK by Benfield. The dealership will be operated from Benfield's existing premises on Warwick street, Newcastle and will be open from 10 July 2012. The Warwick Street showroom has the capacity to display all the three cars under the Maserati vehicle range, namely the GranTurismo, GranCabrio and Quattroporte. Additionally, the facility will allow the business to showcase pre-owned Maserati, all of which will be prepared to the highest standards in the adjoining aftersales facility. Giulio Pastore, Managing Director of Maserati Europe said,
  12. If you always wanted to drive fast, swerve round corners at a 100km/h or more and floor the pedal at every instant possible, Singapore roads aren't for you. The good news is that there is still hope for you to hone your driving skills. With racing simulators getting more realistic with each version improving upon the previous one, racing games aren't as easy as they were a few years ago, thus the need to label such games 'simulators' instead of a 'game' which somehow seems too trivial and inconsequencial. In other words, childish. Racing games have now grown up. Here comes the real deal; on your PC or PS3... or Xbox. One racing simulator that has taken the PC world by storm is Rfactor. You may not know it, but the simulator challenges in shopping centres all round Singapore during the F1 season have been using this software for all their 'real life F1 experiences'. One example was in Marina Square where they held the F1 challenge and offered some fantastic prizes. I have raced on that simulator before with my own wheel and I must say its not all fantastic because the mods within Rfactor are created by modding teams who create an F1 mod for instance. Some are good, some are bad. But overall, if you manage to download a really good one, you'll get the full driving experience. However, the most well known simulator for racing fanatics is undoubtedly Gran Turismo which has remained solely on the Playstation. It has gotten better and better over the years and now with its latest version, GT 5, it can actually turn virtual reality into reality. Nissan Europe and Sony Entertainment Europe collaborated in May 2008 to form the 'GT Academy' which basically chose the fastest racer among 25,000 participants in Europe on simulator, and popped him into a real GT racing car and sent him blazing down the track in the Dubai 24 hour race. Sadly though, this wasn't available for racing addicts in Singapore. And I wonder why... There are so many teenagers and adults alike who aspire to race on a real track, in a souped up car, in a real race. Not many are fortunate enough to afford to send in a team of their own like the Porsche Carrera Cup guys, and access to a Playstation is relatively much easier. So what is Sony Entertainment (Asia) or whatever they're called waiting for! Get these Singaporean racers in a real car and show the world that we not only can produce a world class Formula One event, but also produce professional drivers. With the number of virtual racers out there, I don't see why it isn't possible.. Come on! Chop Chop!
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