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<Gran Turismo 7 Brings Back Another Fan-Favorite Fictional Circuit In A Big Way Deep Forest Raceway receives a new lease on life and a controversial final sector change for GT7. Gif: PlayStation Studios When Trial Mountain appeared in the first trailer for Gran Turismo 7 more than a year ago, longtime fans pumped their fists into the air. The fictional circuit — present in every Gran Turismo except for the Prologue entries and GT Sport — will return fully remodeled in 4K, with variable weather and time-of-day change taking advantage of the full power of the PlayStation 5. It will be a treat for anyone who grew up with these games, and it’s not the only nostalgic gift Polyphony Digital has packed into GT7. Eagle-eyed followers had an inkling Deep Forest was coming back — the course’s recognizable ribbon appeared in several development diary-type videos released over the last two months. Back in 2017 and just after GT Sport’s release, series producer Kazunori Yamauchi told GTPlanet that while his team already had Deep Forest running in the game, the course was far from complete. It will be ready for GT7. Like Trial Mountain, it looks phenomenal. Deep Forest’s signature undulating front straight and descent into Turn 1 is still intact. Actually, most of the course’s first two sectors are pretty much just as you remember them, with some minor tweaks to encourage fair and eventful racing. For example, the concrete surface inside Turn 4 — a patch often used by your jerk friend to illegally overtake you in split-screen battles — has now been festooned with sausage curbs that will unsettle cars passing over top. I anticipate Polyphony will enforce strict track limits around that section for online play, too. All of the tunnels are still exactly where you remember them. I’ve seen some fans complain that the canopy of trees overhead doesn’t cover as much of the view above as it used to, making this forest feel less, well, deep. But that was sort of unrealistic from an environmental standpoint to begin with, and PS1 and PS2 games had wonky proportions. Seriously, go back and play GT1 or GT2 if you don’t get what I mean — billboards and trees were the size of office buildings in those games. Deep Forest then and now — how the track appeared in GT6 and earlier on the left, versus its new layout in GT7. Illustration: PlayStation Studios/Adam Ismail Some corners have clearly been reprofiled in the first sector — most notably Turn 10, the last before the back straight. In the original Deep Forest, this was a more relaxed bend with a very punishing outer rock wall that left absolutely no margin for error. For GT7 it’s been made tighter and serves as the circuit’s second real overtaking zone after the first corner. Oh, and speaking of overtaking zones, it’s probably time we discuss that change — the new shape of what I guess you’d call Turn 11. In every other Gran Turismo, this has never been anything other than a fast, downhill left-hand sweeper; if you don’t recall the turn’s original shape, watch the comparison video below courtesy of MotoGames TV. The players in this video reach this part of the track at different times, mind you, so the corner will arrive first in the GT6 snippet. Rather than descending at speed immediately following the final tunnel, GT7's Deep Forest leads you right into a braking zone approaching an acute hairpin. This is surely going to ruffle some feathers, but personally I don’t mind it. The track could’ve used another spot for passing opportunities, especially given how Polyphony has courted professional, competitive play with the FIA World Championship. Following that, we have a long drop into a valley, where a maintenance van can be seen traveling on a bridge overhead. It’s little touches like this that endear me to GT7's reimagining of classic courses. I know we all love quaint “old-school” racetracks, but there’s something gratifying and comforting about contextualizing Trial Mountain and Deep Forest as real places in the world that have evolved over the last two-and-a-half decades. Picture it like this: These were small-time, local or club circuits at first, then gained notoriety over the years and have now reached FIA Grade 1 status. But they still haven’t lost their most defining characteristics, as many world-famous venues tend to when they’re renovated. It’s the perfect blend of honoring the past while thrusting into the present, and I cannot wait to experience both favorites when GT7 releases in March. Personally, I hope Polyphony’s planning similar treatment for Midfield Raceway or Grand Valley.>
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Title is self-explanatory, but now I need to use this alongside proof of GT Academy graduates like Lucas Ordonez and Jann Mardenborough to show my mother why all those years of playing video games weren't a waste of time!
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https://www.channelnewsasia.com/news/singapore/simulator-training-driving-test-licence-drivers-motorcyclists-12162818 Compulsory simulator training for learner drivers, motorcyclists to start Dec 16 07 Dec 2019 10:59AM (Updated: 07 Dec 2019 11:08AM) SINGAPORE: Learning to drive a car or ride a motorcycle? You will have to undergo compulsory simulator training starting later this month, the police said on Saturday (Dec 7). From Dec 16, all Class 2, 2A, 2B, 3 and 3A learner motorists will have to complete the training before they are allowed to book their practical driving or riding tests. The requirement does not apply to those who enrolled with driving schools before Dec 16. The scenarios used in the simulator training are based on the top 10 causes of traffic accidents that often result in injuries. These include high-speed expressway cornering, cyclists in blind spots and driving or riding in wet weather conditions. The training comprises three modules, with each taking about 15 to 20 minutes to complete. Learner motorists must have completed a minimum of five practical lessons before booking the simulator training. READ: 'Intelligent' driving circuit to be trialled in 2021, could do away with examiner in car “The simulator training provides learner motorists with the opportunity to practise defensive driving or riding in a safe and controlled environment,” the police said. This is part of efforts to help learner drivers and motorcyclists better prepare for various road situations, and to inculcate good driving habits in them, they added. The simulator training will be available at the ComfortDelGro Driving Centre, Bukit Batok Driving Centre and Singapore Safety Driving Centre. Source: CNA/cy Read more at https://www.channelnewsasia.com/news/singapore/simulator-training-driving-test-licence-drivers-motorcyclists-12162818
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Which is the best race car simulator? Personally ive only tried Forza & GranTurismo 5, so Id say GranTurismo 5 is a v close fight w Forza. But recently I found 2 games which have super realistic graphics. As for dynamics im not sure as ive not played them yet Im gona get them soon. Project Cars: Asetto Corsa:
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[extract] Many manufacturing companies realised that the most effective way to leverage niche talent is to establish a team in the heart of the segment. From video game makers to chocolatiers, companies relocate their offices to seek specific talents and also to have a better local feel. Automakers do the same thing too. Southern California is known for its fanatical car culture and the place has become like a capital city for automakers seeking a better taste of the region
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Anyone knows where to buy this in Sgp? http://www.gameracer.co.uk/SearchResult.aspx?CategoryID=31
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Not sure if you guys seen this, check out this cool simulation video narrated by Mark Webber Notice that the arrow markings on the road is in the opposite direction of the drive, since the race is anti-clockwise.
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does anyone knows where is the location of the Singtel F1 simulator located? Thanks.