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https://www.techspot.com/news/72685-samsung-confirms-galaxy-s9-debut-mobile-world-congress.html Samsung confirms Galaxy S9 will debut at Mobile World Congress next month Not CES, as some predicted By Rob Thubron on Jan 10, 2018, 10:33 AM When Samsung certified its Galaxy S9 and S9 Plus handsets with the FCC last month, it was suggested that the phones would be unveiled at Spain’s Mobile World Congress rather than CES, which ends on Friday. Now, the Korean firm’s mobile boss has confirmed this: the devices will be debuted at Barcelona and not Las Vegas. DJ Koh confirmed the news to ZDNet at CES, though he never gave a specific date for the launch event. Mobile World Congress runs from February 26th to March 1, but some companies hold press conferences on the weekend before the conference starts. Last March, Samsung decided to hold a dedicated Unpacked event in New York to reveal the Galaxy S8 and S8 Plus, with the devices going on sale in April. As the timelines seem to have been put back a month for 2018, it's likely that sales of the S9 and S9 Plus will begin in March this year, the same month the Galaxy S7 and S7 Edge (also unveiled at MWC) launched in 2016. Koh said the release dates for the new handsets would be announced next month. The mobile boss also spoke about Samsung's foldable phone, confirming that the company plans to launch the device sometime next year. He added that the UX was proving the biggest obstacle in commercialization, but hoped that production would start in late 2018. Additionally, Koh said a new version of Samsung’s AI would be launched this year. Bixby 2.0 will be here sometime in the next twelve months and will be supported on all Samsung devices, which presumably includes the likes of TVs and laptops, by 2020.
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The good folk of MCF may have found themselves subject to my yapping about music. In this post, allow me to briefly expand on audiophilia, which I consider an equally important aspect of music appreciation. I feel that humans ultimately want experiences that provide them with the satisfaction and novelty of being alive - eating good food, proficiency in their craft, or more relevantly here on MCF putting a car through its paces on the track. Audio gear, I like to think, goes hand in hand with the music itself to provide listeners with auditory nirvana. A BRIEF HISTORY Audiophilia was and still is a rather niche hobby. Audio quality is highly subjective given the lack of consensus on what sounds good, so marketers have to convince consumers to buy even mainstream gear with other appeals like status (primarily the result of brand endorsements) and the number of features (active noise cancellation, Bluetooth connection, etc.). In addition, the hobby has always been seen as one for the rich, an understandable sentiment given the proliferation of snake oil that sees the foolish buying cables costing thousands that claim to improve the sound of their home systems. But what about personal audio (i.e. headphones and earphones)? While there are still pieces of gear with frankly ridiculous (with a few exceptions) price tags lurking in audio stores, in recent years, there has been a consumer-friendly trend. Good sound can now be had for as low as SGD$30 (often less during sales). This is in large part due to the rise of Chinese manufacturers who disrupted an industry long dominated by Western and Japanese brands, first with affordable yet decent-sounding products, and in recent times employing cutting-edge components that can sometimes come across as self-indulgent. The likes of Moondrop and Truthear produce some of the most popular budget products, while others like HiFiMan and I\O Audio represent Chi-Fi as worthy contenders to established brands like Sennheiser and Sony. For an idea of the Chinese market’s scale, here’s a video from renowned audiophile Crinacle, whose claim to fame is creating the world’s largest database of IEM measurements. Is there a catch? Of course - you still get what you pay for. While much of the sound from a piece of gear can be achieved with promising new technology and in recent times software, the laws of physics do not always allow these to match up to critically-acclaimed gear that make extensive use of R&D to achieve their sound, not to mention higher-quality parts for the overall build implemented in an almost-artisan manner. However, like other consumerist hobbies (watches, mechanical keyboards, fountain pens, and to some extent cars), price tags don’t always correlate with better value. Diminishing returns hit hard at a certain price point, but what that price point is depends on the person. MY STORY As detailed in a duology of posts, I fell in love with music slightly late as a kid. Consumer technology was already a major interest of mine, and when these intertwined I was naturally going to look for audio gear to experience music in the best way possible. Unfortunately in 2013, I fell into the consumer trap of buying the Street by 50 On-Ear headphones, mostly because I wanted to be different from the Beats and Audio-Technica ATH-M50x owners (and being unwilling to pay for either). For the rest of my teenage years, I got hold of a smattering of gear (as broke teenagers are wont to do), with the most notable being: A Beyerdynamic Custom One Pro (the longest-surviving piece in my collection) from Jaben Singapore when they offered them in a combo with a cheaper on-ear pair (a DTX 501p) for SGD$199 in 2017 JBL TLX 60 speakers and Luxman L-80 amplifier from my maternal grandfather in 2015 (he and his brother-in-law, my granduncle, are audiophiles of the speaker variety) which now sit in the living room Ultimate Ears triple.fi 10 in-ear monitors (IEMs), a Christmas gift my father received from a colleague in 2015 that I “stole” and turned into my daily driver for a couple of years (until I broke the left earpiece in 2021 when I pulled too hard trying to disconnect the cable) As I took the UE triple.fi 10 out for this post, I found the black plastic all cracked up. Note the hole where the 2-pin connector would be. Heartbroken I was, I considered re-shelling the triple.fis. Reshelling is the process of transferring the inner components of an IEM, both drivers and circuitry, into a new shell. This is often done to turn universal-fit IEMs (which are designed to fit the majority of users) into custom IEMs (where the shape of the shell is based on moulds of a specific user’s ears), and since I was already curious about CIEMs, I figured it would be a win-win situation. However, a certain IEM released right around this time. I decided to give it a try at SAM Audio (when they were still at Sim Lim Square), and left satisfied. DEEP DIVING Around the final third of 2023, my parents embarked on a cruise around the world, while my brother was serving National Service and thus often in camp. I was taking music composition modules during that semester of my part-time studies, so I took the liberty of buying myself music equipment, in particular the Sony MDR-MV1, to help with recording both my school work and my personal projects. The MDR-MV1 is the Japanese brand’s first pair of open-back headphones in over a decade. I had been eyeing a pair of open-backs for a while to complement the closed-back Custom One Pros (henceforth the COP) due to their inherently superior audio reproduction, and after a two-hour session at local audio cafe Zeppelin & Co. comparing the MV1 with classics like the Sennheiser HD600 and spiritual successors like the Beyerdynamic DT 900 Pro X, I made my choice. The next year, I got my first-ever bonus, and while I was thinking what to get with a small portion (after CPF, “filial piety tax” and 50% of the total as savings), Dad asked if we wanted to do a makeover of the study room, where our family of four would eventually work and play in (though my brother and I had “taken over” the room years ago when we got a shared gaming PC). I decided to get a pair of studio monitors to provide myself with another reference for mixing audio (both for video work and music production) even if I didn’t have the room treatment in place to get the best sound out of them. I had an audition list, but after listening to the first pair, the Kali Audio LP-6 v2 at Sinamex on a Saturday morning, I placed an order. The impulse turned out to be instinct, as I would find myself underwhelmed by the other options I heard later at Luther Music (Yamaha HS5, JBL 305P Mk II, Adam Audio T5V) despite all of them being well-established gear among musicians and audio engineers the world over. My parents were shocked at the size of the LP-6s when they arrived at our doorstep (16" MacBook Pro for scale). But big speakers = big sound, literally. THE JOURNEY COMES TO A HALT Once I got the LP-6s, I realised I had a slight excess of audio gear. With the studio monitors making up most of my home listening time, I was mostly using the MV1s when I did not want to disturb my family, needed to check audio in detail for videos and music, or making online calls. It was more complicated at work. Early into my career at Sgcarmart, I was exclusively using the Arias, but found over time that my ear canals were getting irritated, forcing me to work without audio monitoring increasing frequently. Soon after I got the MV1s, I brought the COP to work to reduce my time with IEMs, but my 11.11 impulse purchase of the Truthear Hexa (also from SAM Audio when they still had exclusive distribution rights) in 2023 meant I now had two IEMs to work with. In the end, I decided to make the Hexas my main pair, while the Arias would be primarily used for outdoor shoots as its bubbling paint (which I shaved down eventually) meant they were more suitable sacrifices in unforseen circumstances. A side-by-side view of the Moondrop Aria, one before and the other given a rough shave down with some sandpaper. ENDGAME In consumerist hobbies like audiophilia, are there even stopping points? In the past few years since I dove into this rabbit hole, I’ve tried quite a number of gear, and found that endgame is a state of mind. Now that I’ve covered my bases (speakers, headphones, IEMs), I treat audiophilia as a hobby where I try gear I have yet to listen to, but abstain from buying them until something in my collection needs replacing. Speaking of which, I forgot to mention I’ve had the Sony WF-1000XM3 as my on-the-go solution for about four years now, and they are starting to die on me (I get the “Low battery, please charge the headset” notification with every use, where it used to be almost weekly). What should I get next… ~ Wei Feng Images from: Myself
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Looking at these 3 models: 1)LG scarlet 42LG60FR. Quoted by HN 2599.(free dvd player). Quoted by another shop 2388(no free gift) 2)Samsung LN40A650. quoted by HN 3339. (free HT). Quoted by another shop 3339. (Same free gift). 3)Sony Bravia KLV40W400A. Quoted by HN 3099(no free gift). Quoted by another shop 2888(no free gift) Questions: a)Any difference between soft/hard panels. HN staff says that 2nd and 3rd option are of soft panel. Option 1 is hard panel. Any pros/cons of soft? b)Is the above three of reasonable price or still ex? Lastly, am targeting the LG for now...open to all views.... Thanks for reading
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With this, is Sony signalling to the world its intention to venture into EV manufacturing?
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Enrich your in-car listening with the XS-AW8 compact powered subwoofer. The slim design allows installation in restricted spaces, and fills your car with 160W peak (75W RMS) of clean, dynamic bass. A supplied wired remote enables convenient level control from the driver's seat. Product Highlights: 1. Ultra-sleek, shallow subwoofer No space for a big subwoofer enclosure? At only 7.8cm deep, the XS-AW8 powered subwoofer fits in tight spaces in your vehicle for powerful bass sound throughout the car. 2. Optimally Designed Driver Unit and Low-Resonance Cast-Aluminium Enclosure To reproduce powerful bass sound from its compact dimensions, the slim enclosure is paired with a unique rigid subwoofer diaphragm. The built-in amplifier also integrates a sturdy heat-sink to protect the driver unit and amp without introducing unwanted vibrations and harmonic distortion. 3. Supplied Wired Remote Commander A supplied wired remote commander allows you to adjust the subwoofer volume from the driver's seat. 4. High Level Input/Audio Line Input What if you're using a factory radio that doesn't have pre-amp outputs? Simply connect the speaker outputs of your receiver to the high-level inputs. When pre-out audio signals are available from the receiver, connect them to the CH1(R) and CH2(L) terminals. Compatibility with up to 5V pre-outs means you can utilise higher voltage audio input for a clean audio signal and less external noise. 5. Single-Sided Controls and Terminals Connections and amplifier controls are together on the same side for easy installation and tuning. The amplifier features a variable low-pass filter for simple connection to full-range sources, including the speaker-level inputs. 6. 160W Peak (75W RMS) Output Power Fill your car with 160W (75W RMS) of clean, dynamic bass sound with our original power IC. The matched class A/B amp is designed for high power and natural, distortion-free sound even at high output levels. Pair the Sony XS-AW8 with the Sony Media Receiver to save more! Where To Buy? Find all Sony’s Authorised Dealers here.
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Hi, I have a used car amplifier, Sony XM-502X (Made in Japan) to sell. Excellent condition. PM me if you are keen. Thanks
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A topic for Sony Xperia series phones. Xperia is the brand name of smartphones and tablets from Sony Mobile. The name Xperia is derived from the word "experience", and was first used in the Xperia X1 tagline, "I Xperia the best". Sony Xperia was previously known globally as Sony Ericsson before re-branding in 2012, as a result of the mobile phone manufacturer being taken over and solely owned by Sony. Latest phone to be released. Sony Xperia XZ1 Sony Xperia XZ1 users can order 3D prints directly with smartphone scanning apphttp://www.3ders.org/articles/20170913-sony-xperia-xz1-users-can-order-3d-prints-directly-with-smartphone-scanning-app.html Japanese tech giant Sony grabbed our attention a couple of weeks ago with the announcement that itsnew Xperia XZ1 and XZ1 Compact smartphones would be equipped with built-in 3D scanning technology. Now, with the added information that the company has partnered with 3D printing service Sculpteo to offer users on-demand 3D printing, Sony has piqued our interest even more. According to the company, users of its new Xperia XZ1 smartphones will be able to order 3D prints of their scans with the touch of a button. Through the XZ1’s integrated 3D Creator application, you can send 3D models and scans directly to Sculpteo, which will 3D print the objects and ship them to your address for a fee. All without ever having to sit down in front of an actual computer. Let’s take a few steps back though and look at the XZ1’s 3D scanning capacity. Unlike most other smartphones which can have 3D scanning abilities via downloadable apps and cloud services, Sony’s new smartphone comes ready with a pre-loaded 3D scanning app: 3D Creator. Using the integrated app, users can choose from a number of scanning modes (head scan, face scan, food scan, or freeform scan) and are given the option to either share their scans with friends via messaging apps or upload them to 3D model sharing platforms such as Sketchfab. Impressively, the app is fully equipped to process the images from the 3D scan, meaning that no cloud service or external app is necessary for generating the 3D models from the scans. Now, by collaborating with Sculpteo, users will even have the option of having their scans directly transformed into 3D prints. They’ll also have the choice of ordering multi-colored prints and choosing from a range of size options. Sony recently demonstrated the XZ1’s 3D Creator app at IFA in Berlin, showing how the 3D scanning app is capable of capturing good quality scans of various objects and faces in under a minute each and without any WiFi connection. Additionally, the app enables users to bring their 3D models back into the real world with an augmented reality feature. Sony’s new Xperia XZ1 smartphone series will be available to consumers as of September 19. If you’re mentally preparing to line up for the new 3D scanning-enabled phone, you might just bear in mind that it comes with a price tag of $700.
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https://www.forbes.com/sites/gordonkelly/2018/12/30/apple-iphone-xi-11-xs-max-xr-upgrade-price-cost-3d-camera-iphone-11/#5c8cfb0a48c5 Looks like the iPhone 11 is going with a major shift in camera ^^^^^^^^^^ . 91,565 viewsDec 30, 2018, 09:40pm Apple Leak Reveals Radical New iPhone XI The iPhone will be completely redesigned in 2020, but until then we knowApple AAPL +5.69%’s design plans are modest with a focus on official price cuts. So how will the company generate excitement for its 2019 iPhones? Now we know… In a major scoop, Bloomberg has revealed Apple is working with Sony to integrate long distance 3D cameras into its next-generation iPhones. This is technology, with the potential to transform photography, security and gaming. Furthermore, the source couldn’t be better: Bloomberg spoke to Sony itself. Apple iPhone XI conceptCONCEPT CREATOR “Cameras revolutionized phones, and based on what I’ve seen, I have the same expectation for 3D [cameras],” said Satoshi Yoshihara, head of Sony’s sensor division, when speaking with Bloomberg. Bloomberg reveals Apple’s interest in incorporating the technology and Yoshihara subsequently confirmed its commercial availability. Yoshihara said Sony will have front and rear-facing 3D cameras ready in 2019 with the company “kicking off mass production in late summer to meet demand”. With Apple’s next-generation iPhones launching in September, this should make you very excited indeed. Differentiating itself from rivals, Sony’s 3D cameras use ‘Time of Flight’ technology (previously used only in industry). It sends out invisible laser pulses and measures the time before they bounce back to build detailed 3D models of objects up to five metres away.
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The new Gran Turismo Sport for Playstation 4 review http://www.ign.com/articles/2017/10/17/gran-turismo-sport-review Gran Turismo Sport is a very well-crafted online racing destination. It’s serious, sensible, structured, and – unlike Sony’s previous first-party racing game, DriveClub – it’s been reliable since launch. It’s also supremely good-looking, well-presented, and handles great. However, the hard pivot to an online-focused racing sim has seen it lose a slab of its single-player mode, it lacks meaningful weather effects, and its garage and track selection is startlingly stingy next to the competition. While the spotlight has shifted to online racing, I still started my GT Sportjourney in the solo Campaign Mode. Here, that’s a series of license trials, racing scenarios, endurance tests, and hot lap challenges. It wasn’t long until I got the bug for compulsively restarting and retrying them, aiming for gold or bust and besting my friends’ times. It’s a pretty fractured assortment of activities, but they’re fun and technical and it’s a mode I’m genuinely enjoying. Is it a replacement for a championship-based, single-player racing career mode, à la Project CARS 2? No, and nor does it fill the void left by the absence of the usual full-fat GT Mode. However, it is very different to what everyone else is doing right now. To be fair, in a year where racing gamers are more spoiled for choice than ever, different isn’t really a dirty word. The eclectic nature of Campaign Mode quickly educated me in the nuances of GT Sport’s handling model, and overall it’s good stuff. You can’t really hustle and wrestle the cars through corners quite like you can in Project CARS 2 and Assetto Corsa, but it’s certainly a shade more severe than Forza. Weight transfer is especially pronounced in road cars where gentle steering input and measured braking is rewarded. Race cars permit more aggression, being much stiffer and capable of hugging the track surface more tenaciously, but only up to the limit of grip. Things aren’t perfect when you break traction as the grip still kind of drops off a cliff. It’s solid on a pad or a wheel, though. Pad setup offers several straightforward options regarding your steering, throttle, and braking inputs, and GT Sport feels quite at home with a controller. I haven’t found myself at a disadvantage using a controller to chase the gold time limits on some of the trickier tests. Smooth, flowing directional changes are possible so, with a little finesse, you shouldn’t find yourself jerking around the track and causing bedlam online. On wheels I’m also happy; the force feedback is perhaps slightly heavy by default on both our G29 and the new Thrustmaster T-GT, but knocked down a notch or two I quite like the feel (it’s just a little more sedate than last month’s Project CARS 2). The T-GT, which was developed in conjunction with GT Sport itself, is capable of some pretty amazing feedback witchcraft (delivering a wide spread of faint feedback cues simultaneously) but it does cost a kidney and change. The cars sound vastly better than previous GT games, too. It’s not class-leading (that title is probably shared by Project CARS 2 and RaceRoom Racing Experience) but it’s so much more nuanced, with exhaust crackle layered over drivetrain whine and various transmission noises. It’s such a step-up for the series, which has always lagged behind in the audio department. In fact, besides the well-honed online environment I don’t think there’s anything in GT Sport that has seen a more drastic improvement than the sound. That PvP online environment, or Sport Mode as its dubbed, is where developer Polyphony Digital has gambled all its chips. The good news is that it has indeed created a sturdy online racing venue. Sport Mode is spread across a trio of rotating daily races – it’s generally one every 20 minutes, rotating hourly – as well as scheduled championships (though those are yet to begin, with the first one scheduled for November 3). In terms of the daily events, all you need to do is sign up for the race, spend the remaining time qualifying, and GT Sport will seed you into an event against a full grid of human opponents. It’s simple stuff, but the scheduled nature of it has meant I’m almost always racing in full lobbies against 20+ other people. When the event is on a suitable track I’ve had some decent, fair races so far, only occasionally marred by lapped players trying to cannon into me like pissed-off Sebastian Vettels. That’s an issue GT Sport attempts to solve with its “Sportsmanship Rating” – which is listed beside your PSN ID for all racers to see – and should eventually see me placed out of reach of these dangerous hooligan players. More or less a direct lift of iRacing’s safety rating, GT Sport’s Sportsmanship Rating rewards clean sectors, fair overtakes, and respectful racing. Crash into others and it will sink. All this happens on-screen in real-time so there’s a very obvious and instant punishment for messing up and making contact. The system is less than perfect – both drivers in a collision are penalised regardless of who is at fault, for instance – but my rating is still improving after every race overall. Well, except for any events on the tiny, chaotic Northern Isle Speedway; it’s a (very) short oval that has turned into an absolute melee every time I’ve tried it, despite the best efforts of everyone involved. It can be lapped in around 13 seconds in a GT3 car, and starting at the front of the grid I’ve found myself lapping backmarkers after the first lap. It’s just a mess of spinning, crashing, ghosted cars. It’s been hell on my Sportsmanship Rating because it’s impossible not to have multiple people hit you on such a tiny course. All of that requires an internet connection; if you don’t want to or can’t race online, Arcade Mode is all that’s left. This is where the impressive PlayStation VR functionality sits too – it’s limited to one-on-one battles against the AI, but with a wheel, it’s a terrific entry-level advertisement for just how immersive VR can be. Importantly, the view is very stable and far superior to DriveClub VR, which simulated head tilting and seemed determined to summon up a breakfast barf. Track resolution takes a walloping at distance, but close up things look very nice. I particularly like how the HUD is holographically integrated into the cabin, and little touches like how my in-game driver would slightly drop a shoulder to cater for me leaning to one side in real life didn’t go unnoticed. To reiterate, Arcade Mode is the only part of GT Sport that works offline – you can’t do driving tests, buy cars, take pictures in the eye-catching photo mode, or even save progress unless you’re connected to the PSN. If you can’t connect regularly, you probably shouldn’t be even considering GT Sport. But if you’re happy to commit to remaining online, my advice is to try Sport mode. I’m absolutely not an esports guy and I’ve warmed to it nonetheless. I think what I’m enjoying most about the online racing is the anticipation and excitement that comes from committing myself to a scheduled block of organised qualifying and racing. But, other than cultivating my Sportsmanship Rating and Driver Rating (a second metric tracking our speed and success, basically), I do wonder if there’s enough content in Sport Mode to give it stamina. Right now, it’s just a trio of random races set to rotate through a handful of car classes and a pretty narrow buffet of circuits, although they haven’t changed for a number of days. I don’t know that I’ll want to race the same track several times a day for several days in a row. The lack of content is a real drag. With only 17 total locations and 40 tracks (including reverse tracks), GT Sport has just a quarter of the tracks of its two big rivals this year, which means déjà vu set in pretty fast. Sadly, there are only six real-world tracks in GT Sport (although Polyphony has spread them out across the globe, so North America, South America, Germany, the UK, Japan, and Australia are each represented with one track each). These real-world tracks (Willow Springs, Interlagos, Nürburgring, Brands Hatch, Suzuka, and Bathurst) are the best in GT Sport’s catalog. With no dynamic weather or lighting they don’t feel alive in the same way as the tracks do in F1 2016, Project CARS 2, or even Forza Motorsport 7 – particularly the way the tracks in those three racers become saturated and dry up – but they do boast small, quaint touches like properly animated flag marshals. And the pre-baked time-of-day options look good, too. The remaining 11 fictional locations vary significantly in quality. Dragon Trail has some fun sections and an amazing backdrop; it feels unrealistically wide at times but the extra space helps facilitate slightly cleaner racing. The Tokyo freeway track is at the other end of the spectrum; it looks truly convincing as a stretch of real public road, but it’s super narrow and not particularly conducive to clean racing. It’s strange Polyphony didn’t tap into its past and resurrect series staples like Grand Valley, or Autumn Ring, or Seattle. Three rally tracks are included (six if you count the reverse layouts), but they feel like relics compared to the much better off road and rallycross experiences in Dirt 4 and Project CARS 2. Here in GT Sport it’s still a bit like driving on ice; like I’m skating across the surface. The car list is disappointing, too, especially as the 160-car figure becomes much less impressive under scrutiny. Most of the 33 represented manufacturers have a single model included two to five times, each pre-prepared for several of GT Sport’s racing classes. Sure, they’re technicallydifferent cars – with their own aero parts and performance characteristics – but they certainly don’t do much for variety. The worst offenders are the pretend “road-legal” homologated versions of GT Sport’s race cars. Then there are the Vision GT fantasy models – there are about 30 of those – which, to me, often feel like the automotive equivalent of those weird couture fashion shows where all the models are wearing bath mats, bin bags, and bits of fruit and straw: Too over the top. I know a lot of people like this sort of wild and futuristic stuff, but personally I’ve got no attachment to these things, especially in lieu of real racing cars. They look completely incongruous pitted against normal, modern LMP1 cars, too. Their presence only serves to highlight big holes in the lineup. I mean, where’s the retro stuff? The vintage open-wheelers or classic prototypes? Group A, Group C, Group 5, or GT1? GT Sport’s main competitors this year have all these classes, and more. Hell, its own intro movie is dedicated to gazing back at these past icons and yet, with one exception, the oldest car in GT Sport is from 2009. That exception is a lone 1987 Quattro, which sticks out like a polar bear at a penguin bar mitzvah as the single retro ride in the whole collection. The retort here is usually something about quality over quantity but, even though the level of detail in GT Sport’s vehicles is astonishing, it’s not as if the cars the competition is producing are sketched in crayon. Polyphony has added a good livery editor to create authentic-looking race cars, but the traditional part-replacement system has been ditched for a more superficial upgrade bar. This feels like a particularly strange shift for GT to make after 20 years but, considering online racing is the key focus here and Sport Mode applies Balance of Performance to all cars participating anyway, the old upgrade system would have been largely undermined. Still, I suspect it’s going to be hard for some people to reconcile these sorts of changes with GT Sport’s more idiosyncratic indulgences. Like, we couldn’t get a single returning original GT track, but we did get a special showroom for a watch manufacturer. Yes, it harms no-one, and I know TAG has a firm association with motor racing, but it’s a weird thing to prioritise when, say, player flag icons are still determined by the nationality of one’s PSN account and not one’s actual nationality. Same goes for the oddball slideshow that allows us to sync up key moments in car culture with a real scattergun spray of world events, like the election of Stalin and the release of Björk’s first solo album. Gran Turismo Sport bundle comes with a real customized 2018 Mazda MX-5 Miata, 4K TVhttps://www.4wheelsnews.com/gaming/gran-turismo-sport-mazda-mx-5-miata-4k-tv-bundle-38211.html
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Hi guys I thinking of getting this. I just sold my S3 this afternoon and anyone had idea where to buy cheap Experia Z? cos my contract not up yet. other than Experia Z, i also looking at BB Z10 and i dunno which one better. anyone own these 2 phone and care to share ur experience? many thanks
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Hi guys, My house Plasma TV finally game over le (this plasma TV really last, Bought since 2006.) . . . Have to source for new TV. Any good recommendation? Ideal size is 42".
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The prices for the 3 flavours of long-waited Sony Xperia Tablet Z has just been revealed by HWZ Singapore. And it is very disappointing to say the least. Sony Singapore prices with 7% GST: LTE with 16GB - S$988.00 Wifi with 32GB - S$788.00 Wifi with 16GB - S$688.00 LTE premium over wifi=S$300 or 44% Sony Australia prices: LTE with 16GB - S$826.00 Wifi with 32GB - S$790.00 Wifi with 16GB - S$656.00 LTE premium over wifi=S$170 or 26% Sony UK prices with 20% VAT: LTE with 16GB - S$957.00 Wifi with 32GB - S$861.00 Wifi with 16GB - S$765.00 LTE premium over wifi=S$192 or 25% What does the above tell you? I do not understand why the LTE version here is charged so much more than the wifi version. The LTE chipset use here cost more to make? Or the LTE version here is so much better than the wifi version thus the bigger premium? Or Sony Singapore think we are suckers that we will willingly pay whatever amount they dictate since we are LTE-siao? I have sold off my tablets in anticipation of this tablet but now I am going to give it a miss if the prices indeed hold true. I will gladly get 2 sets of Samsung Galaxy Note 8.0 for myself and wife instead. Can somebody who has link with Sony Singapore bring this up with its management that we are not carrot heads? Very disgusted.
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Driveclub coming to PS4 on October 7, celebrates with new trailer
Deeq posted a blog entry in MyAutoBlog
http://www.youtube.com/watch?v=pJqsLKS23YMDriveclub, a racing title for the Playstation 4, was first revealed last year with a fair amount of promise. Journalists cited the game's competent physics, good looks and social features, during a short demos at the Electronics Entertainment Expo. Set for a position in the launch roster for the latest generation of Sony's gaming console, fans were disappointed when the game was unexpectedly delayed. Now, we finally have a new launch date for the title – October 7, 2014. Yes, that's nearly a year after the Playstation 4 hit stores, but at this point, we're just happy to hear the game is arriving at all. While racing gamers still have a few months to wait before they can sample the new title for themselves, Evolution Studios, the folks behind DriveClub, have released a new trailer made exclusively of in-game footage.-
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Gran Turismo 6 Massive 2-day European launch event in Ronda, Spain
Deeq posted a blog entry in MyAutoBlog
The Gran Turismo 6 European launch event got under way on 2nd December in Ronda, a town dramatically perched above a canyon in Andalusia in Spain. Here's a series of photos so you can see how things unfolded on the first day of this two-day event. The launch showcases some of the 1,000 supercars that feature in Gran Turismo 6 The festivities began on Monday, December 2, with an opening reception and press conference at the Convento de Santo Domingo. Later that night, a fireworks show lit up the city skyline. Polyphony Digital Inc., developer of "the real driving simulator", has delivered the most authentic experience to date to celebrate the franchise’s 15th Anniversary. The much awaited game is set to launch in Singapore today.-
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Sony Playstation's Granturismo 6 visually epic trailers, with over 1,200 cars
Deeq posted a blog entry in MyAutoBlog
http://www.youtube.com/watch?v=IRKbIXb9ShE With over 1200 cars, 37 locations and 100 track layouts, GT6 is more than enough to test the mettle of any virtual gamer. As well as GT staples like Grand Valley, High Speed Ring and Trial Mountain, Apricot Hill returns to the series after its absence from GT5 while two new original locations, Matterhorn and the Gran Turismo Arena make their debuts. http://www.youtube.com/watch?v=DA8bgld5sU8 The roster of real-world circuits has grown further too, with the Ascari motor sports resort in Spain, Willow Springs, Brands Hatch, Silverstone, the Goodwood hill climb and the famous Mount Panorama circuit in Australia all appearing for the first time. http://www.youtube.com/watch?v=fcKt5gm1C44 As most of you may(or should) already know, the latest version of one of the best-selling franchise on PlayStation, set for release in Asia on December 5th, launched a range of pre-order exclusive premiums like the 15th Anniversary Edition, which comes with a DLC 3D voucher card, including three 15th Anniversarys designed cars of Chevrolet Corvette Stingray (C7), Tesla Motors Model S Signature Performance and Viper GTS, and the Racing Pack or Collectors Pack, with an extra DLC 3D voucher card of the 15th Anniversary designed Audi R8 LMS ultra car. http://www.youtube.com/watch?v=33XHZ0A51ck As far as cars go, the list is extremely spectacular--classic beauties like the BMW 507 and Ferrari 246 GT Dino join modern supercars like the Pagani Huayra, Ferrari FXX and of course, the new Corvette Stingray. Cadillac's CTS-V coupe also appears, alongside more esoteric offerings such as the Light Car Company Rocket, KTM X-Bow and Jay Leno's 1966 Oldsmobile Toronado. And you can still drive dozens of Nissan Skylines, Honda Civics and Mazda Miatas. Day and night simulation will now be accurately modeled relative to where on the globe you're racing. Even the positions of the stars are accurate during night races, letting you watch the Milky Way pass overhead--while real-time weather is also on the cards. http://www.youtube.com/watch?v=_X4FCyI1SlM Sony said that the game uses a new engine that "pushes the limits of the PS3", causing us to wonder what it's like on the PS4, which wasn't mentioned. This new game engine is joined by a new physics engine that extends to include tyres and suspension and kinematics models. http://www.youtube.com/watch?v=G90aunpShIE- 1 comment
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'Gran Turismo: the Real Driving Simulator' - if you're a fan of the Sony PlayStation video game console, you should be familiar with the tagline, even if you aren't really into driving. However, now that you're reading this post, I guess you're or have become a fan of cars and driving, too, just like I am. Well, as you know, the Gran Turismo series have always been the most popular when it comes to racing on the PlayStation platform. Gran Turismo 5 was a big hit when it came out. Now, rumour has it that the 6th installment to the series is about to come out this year, on 28th November 2013 to be exact. This information is obtained from a few IT-related websites which have mentioned that we can start to place our orders for the game due late autumn this year. Multiplayer.com (an Italian website), for example, said that the game was ready for order and would be delivered on the very same date. The website also mentioned that the game would be available for the PlayStation 3 (PS3) platform. However, in a turn of events, the site has since placed a 'Not Available' tag on the game. Another example, Newegg.com, also placed the Gran Turismo 6 on its list but has now labeled it as 'Discontinued'. Personally, I think this is extremely weird. How can a product become discontinued when it hasn't even been released? Tell me. Word was that Newegg.com priced the game at USD$59.99 (S$73.90) and said that the game would be available on the 28th of November this year, before it labeled the game as 'Discontinued'. Unfortunately, the game producer (which should be Polyphony Digital) has yet to comment on this or shed us some light on when the game will officially be released. So by far, all I can think of is that probably the sites, such as those mentioned above, are actually well aware of the game's official release date. However, they might have to wait for the official announcement before they will be able to receive any order from customers. Nonetheless, I'll update you as soon as I get an update on this issue.
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Dear All, I am planning to buy a Sony brand Handycam and as I will be going to Tokyo soon, will it be cheaper to get it there instead ? Any unknown issue that need to address ? Thanks !
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Sony GT Academy racers too fast for British GT3 Series
FaezClutchless posted a blog entry in MyAutoBlog
Officials from the British GT3 racing series have rejected applications from Sony's GT Academy to race in the 2013 season. It seems that the drivers from the academy are just too fast. For those who are not familiar with Sony's GT Academy, it is a programme which gives video game players of its Gran Turismo series an opportunity to be a real life racing driver. The GT Academy is the promotional brainchild of Sony Playstation Europe and Nissan was brought in to aid in this programme. Every year, since 2008, virtual life racers enter an online racing competition and the eventual winners will be given a chance to prove their skills on a real life racing track. The programme has been very successful and the first winner, Jann Mardenborough, participated in the British GT series in a Nissan GT-R with racing team RJN Motorsport. Competition rules dictate that a professional driver should be paired with an amateur driver and the amateur driver-
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Any bro or sis have place order or any feedback on the new sony tablet
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Sorry guys, I am very new to ICE so need your kind advice. Is the above HU good and what does the xdp 210 processor does? And if I change to this unit do I need to change my speakers too? What would be good enough for normal listening?
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Hi all , anyone got any feedback for sony nex-5d/b dslr camera?
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still not working... no news on when they will back on... so how everyone play now? this sure make sony lose face...
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